1-speed operators usually have the luxury of owning an ACOG (with the exception of Vigil’s BOSG.12 or **Goyo’s TCSG-12)**Operators who are fit as anchors are (but not limited to): Anchor Operators are typically a 1 speed 3 armor or 2 speed 2 armor. A lurker’s job is to slow a push happening when the roamers are down.Operators who are fit for lurking are (but not limited to):Īnchors- Anchors act as the last line of defense and are extremely important when holding off a push from the attacking team. Lurking operators are usually 1 or 2-speed operators. Lurkers- A lurker is like a roamer but doesn’t set out to do long flanks but instead “lurking around the objective site” from either the same floor or beneath the objective floor. It should be noted roaming is not ideal for a new player, roaming will require a basic amount of map knowledge and game sense.Operators who are fit for roaming are (but not limited to):
As a roamers are typically 3 speed 1 armor, you are set to (you guessed it) roam around the map either for a flank or just to waste the attackers time and utility on you. Roamers- The role of the roamer is to primarily waste the time of the attacking team. These roles can be separated into the following: Roamers, Lurkers, Anchors, Intel, Anti-Gadget, Traps, Fortifiers, Hard Breachers, Soft Breachers, Anti-Roamers, Entry Fraggers, Utility, etc. Operators can sometimes fill more than one role rather than just a single one. Roles- First let’s talk about roles, many operators have a role when it comes to team composition. Well, I’m making this guide to help you out and have a more enjoyable experience in-game so your team or teammate(s) don’t get mad at you for not knowing what to do. New to the game? Don’t have an idea of what to do? Maybe you’re trying to find a playstyle that best suits you.